The Martial Horse

Rule Book

 

 

Overview

The International Series is open to qualified and invited equestrian competitors.  The roster is limited and there will be a waiting list if needed.

The International Series may consist of a variety of Martial Horse events including: US Calvary Association, IJA, IJL, UJC sanctioned martial equestrian events. 

 

Guiding Principles

The safety and welfare of our equine participants is paramount

Mutual respect and good sportsmanship are expected

The only thing above chivalry is safety. 

 

Major Competition Personnel and Responsibilities:

  • Show Organizer - The Organizer is responsible for the overall organization of the event.

  • Event Manager - The Event Manager manages the events daily activities.

  • Grand Marshall - The Grand Marshal's responsibilities:

    • Including:

      • Leading opening and closing events

      • Interfacing with dignitaries, sponsors, VIP's etc.

      • Interfacing with the general public

      • Maintaining good sportsmanship between competitors

      • Educating the general public

      • Acting as a general Safety Officer

  • Field Manager - The Field Manager manages the events on the field/arena.

  • Head Judge - The Head Judge manages the judging for the event.

  • Line Judges (2) - Judge the scoring of the jousting competitors.

  • Equine Judges (2) - Judge the horses.

  • Ground Crew Chief (plus 6 ground crew) - The Ground Crew Chief Manages the ground crew.

  • Equine Manager - The equine manager is responsible for managing all equine related issues.

    • Including:

      • Manage all equine stalling

      • Check-in all horses

      • Verifying proper paperwork for each horse including Coggins and Health Certificates

      • Ensuring the stable area is maintained in a neat orderly fashion

      • Ensuring that horses are well maintained and treated properly while on site

      • To watch all horses in the arena to ensure that they are being treated well and that no health problems arise. If a health problem does arise to address the issue immediately and if warranted pull the horse from competition

      • To make safety calls regarding weather, ring conditions, or other safety issues related to the horses

  • Show Secretary/Registrar - The Show Secretary is responsible for managing all executive functions

  • Show Committee: Event Manager, Head Judge, Ground Crew Chief, Show Secretary, Equine Manager

 

General Event Rules

Overview: 

     The International Series has been designed to provide equestrians from a diverse background an opportunity to learn and train in the Equestrian Martial Arts in a safe and logical progression.  Each class and each division build upon the previous in developing the skills necessary to successfully train and compete on a military horse.  The guidelines and rules are designed to encourage horse and rider safety.  They maybe changed at anytime for any reason.

Default Rules: 

     In the event that the following rules do not cover a specific item the latest US Cavalry Association, IJA-USA Jousting Tournament Rules will serve as the default rule set.

Responsibilities of Competitors and Their Guests: 

    Risk: All participants taking part the The International Series do so at their own risk.  All participants are required to sign a waiver of liability indemnifying and holding harmless The International Series, the competitors, participants, their officers, employees and agents from any and all claims, actions, debts, injuries, liabilities, damages or losses incurred in the lead up to the event and during the event itself, whether arising by contract, tort, or otherwise, out of the training, exercises and/or performance in the The International Series.

     Media and Sponsor Events: Before or during the show there may be a number of events held for the benefit of the media or event sponsors. All competitors may be required to attend these events and act in good faith.

     Code of Horse Care:  

  • Horses brought to the compete must be in good condition, both physically and mentally. Any horse that is underweight, appears sick or in distress will not be allowed to compete. In some cases the horse may be quarantined and vetted at the owner’s expense.

  • Stalls must be thoroughly mucked out once a day and picked out as needed. Any stall emitting an ammonia smell will be cleaned by tournament staff with the cost charged to the owner.

  • Clean drinking water MUST always be available to the horse.

  • Competitors and their staff (squires) are solely responsible for ensuring their horses are fed, watered, properly bedded, happy and content in its stall and the area around it is kept tidy.

  • We expect all horses to be well turned out and groomed for the show, at bare minimum free of manure stains and tangles in the main and tail.

  • ALL COMPETITORS HORSES will be in view of the general public and are expected to be groomed, clean, and cared for to the highest standards. Failure to do so may result in not being invited to future events.

  • If a horse is being leased or borrowed it is up to the horse owner to determine what extent the competitor is responsible for horse care. If any horse care problems occur the show management will deal directly with the horse owner. If the horse owner’s not present at the show, responsibility will fall on the competitor.

  • At the end of the show, it is the competitor's responsibility to make sure that their stalls are clean before leaving the site. Failure to do so WILL result in the competitor being charged a cleaning fee and/or disqualification from future events.

     Code of personal conduct: 

  • Each competitor will observe good Sportsmanship at all times.

  • All participants must follow the instructions of any of the show officials and abide by their decisions.

  • Competitors will act and present themselves professionally at all times mindful that the competitors, ground crew, volunteers, public, sponsors, facility management and staff are deserving of our respect.

  • In the show arena or off, any competitor acting in an unsafe manner, one that is detrimental to the running of the show, or one that reflects badly on other competitors, staff, the Show Organizer, the property owner or the event in general, could face elimination from the tournament and removal from the site.

  • No competitor will be allowed to ride if they are under the influence of alcohol or drugs which will affect the safety of themselves, their horses or others.

  • Point deductions, or disqualification for poor sportsmanship are outlined below under “Judging”.

     Personal Staff (Squires): 

  • All competitors are REQUIRED (except International Guests) to provide personal staff (squires) to help their Armored Division Competitor and the event staff on and off the field.

  • Only ONE personal staff will be allowed in the ring in support of the Armored Division Competitor.

  • Personal staff must be at least 15 years or older.

  • Personal staff are encouraged to wear the colors of their competitor (armorial bearings) in the form of polo style shirts with appropriate pants and suitable leather shoes for work with horses.

  • NO open toed, open heeled, sandal, or flip flop type shoe will be allowed on the field. Personal staff fall under the authority of the Field Manager and Head Judge.

  • If a personal staff member's actions are unsafe or detrimental to the running of the tournament they may be asked to leave the field. Failure to leave the the field will result in competitors disqualification.

  • Once on-site, personal staff should report to the Field Manager.

  • Please let the Event Manager know if you are not able to provide a personal staff and one will be provided if available.

Scores/Awards:

All competitors participate as individuals and their scores will be:

  • used to determine the individual event winners,

  • used to determine High Point division winners for each event and the entire series,

  • used to determine the overall Show Jousting Champion in each jousting division for each event and the entire series,

  • forwarded to the appropriate affiliate organization to list in their ranking system.

    Class Awards:  Classes are scored 1st to 6th. 1st place is worth 6 points and 6th place is worth 1 point.  In riding classes horses and riders will each receive points for the class. In sport and popcorn jousting classes horses and riders will be scored separately and honors will be given separately.

    High Point Award - Rider:  Awarded to the highest scoring rider overall.

    High Point Award - Horse:  Awarded to the highest scoring horse overall.

    Charles D. Grant Comrade-in-Arms Award:  Named in honor of Charles D. Grant who served in the US Cavalry from 1933-1946 and went on to become the "Father of American Dressage" hosting the first civilian Dressage Show in 1948 and being the third person inducted into the Dressage Hall of Fame.  Awarded to the highest scoring horse and rider team.

    Chivalry Award:  Each competitor, personal staff, ground crew and judge will receive a ballot on which to check off the names of anyone who stood out to them as displaying good sportsmanship, chivalry, or generally going above and beyond to do the right thing. Individuals cannot vote for themselves. Depending on number and spread of votes there may be multiple winners.

    Crew Award: Each armored competitor, personal staff, ground crew will receive a ballot on which to check off the names of anyone who stood out to them as displaying good sportsmanship, chivalry, or generally going above and beyond to do the right thing.  Crew cannot vote for themselves.  Depending on number and spread of votes there may be multiple winners.

     Monetary Awards: None

General Safety Rules:

  1. Lightning:  In the event that lightning is seen from the arena ALL Competition will halt immediately, riders will dismount and leave the arena and seek appropriate shelter.

  2. Heat:  In the event the Heat Stress Index (Temperature + Humidity) exceeds 150 competition may be halted, especially if humidity comprises more than 50% of that number.  If the Heat Stress Index reaches 180 all competition will halt.

  3. Cold:  In the event that the temperature and/or wind chill drops below 40 F competition maybe halted.  If temperature and or wind chill drop below 20 F all competition will halt.

  4. Arena Conditions:  If, for any reason, the arena becomes unsafe to ride in or becomes difficult for judging competition will be halted.  The Head Judge will lead equestrian activities.  The Head Judge for the event will have authority over all scoring and safety issues with the competitors, ground crew and anyone participating in the main arena.

  5. Right to Decline:  Each competitor has the right to decline to compete against anyone in direct physical competition they feel is in an unsafe condition e.g. armor, health, horse, etc. pending a review by the Head Judge.  The Head Judge along with the Show Committee will review the request and make a determination if the situation is safe.  If the determination is made that the situation is "safe" then the competition will continue.  Failure to compete after a "safe" decision will result in a loss of match points. If the determination is made that the situation is “unsafe” then the competitor requesting the “right to decline” will move forward and the competitor deemed “unsafe” will be disqualified. The disqualified competitor may request to be “Re-qualified” by the Head Judge and the Show Committee once the unsafe condition has been addressed.

  6. Age: Riders may compete in "Walk Trot", "Intermediate", and "Open" divisions upon achieving their 10th birthday.  Riders may be invited to compete in the "Armored" division upon attaining their 18th birthday.

  7. Inspections: Horses will be inspected during class registration. Horses, riders, tack, etc will be inspected before classes and periodically throughout the day including before/during Costume exhibition. Inspection will include the inside of the horse's mouth, the feet, eyes, ears, back (saddle area) , sides (spur area), etc. 

  8. Number: All riders are required to  have their number clearly visible.  Placing on the shield for Jousting Competitors is recommended.  Armored Jousting Competitors will be assigned a (1) or (2) digit number.  Non Armored competitors will be assigned (3) digit numbers.  Competitors competing in (3) of more events may request the same number for the season. Competitors may request a particular number.  Numbers will be made available on a first come first serve basis.

  9. Helmet ID Strap:  All riders are required to have a RED Helmet ID Strap with critical information listed for Emergency Medical Services.  For Non-Armored Competitors the strap is to be affixed to the right side of their ASTM Certified Helmet and clearly visible.  For Armored Competitors the strap is to be affixed to their right ankle and clearly visible.

  10. Tack:  Bridles, saddles and accessories should be of similar discipline style but not required. Any combination of safe and approved tack is permissible.  All tack must be in good condition good repair, properly adjusted, and close fitting. You will not be allowed to compete in unsafe tack. All tack is subject to judges inspection at any time.

  11. Saddles: Saddles must fit and be in safe condition.  Riders may NOT use saddles with horns while wearing any armor or in any "Armored" Class.  Riders who ride in saddles with horns may not grab the horn at any time during a class.  If the horn is grabbed the rider will be disqualified from the class.

  12. Bits:  No harsh bits including but not limited to: fishbacks, scissor bits, twisted wire, severe spades.  No ports over 1.5".  No plated or aluminum bits allowed.  Hackamores are permitted except for uncovered chain nose or other excessively harsh types.  No mechanical hackamores.  All bits are subject to inspection and disqualification at anytime for any reason.  Visible blood at or around the horses mouth is reason for immediate disqualification at judges discretion. Bits are not required for competition.

  13. Reins: Reins must form a continuous loop.  Split reins maybe used but must be tied in a knot.  Riders must drop reins or use approved break away reins on lance passes in Historic, Sport and UJC Jousts.  Riders choosing to use break away rein system must employ an additional fixed rein only to be used in the event of an emergency when the break away rein has broken.  Disqualification for excessive pulling on the reins or "hitting" the  horse in the mouth.  Disqualification for “pulling yourself back in the saddle” with the reins.

  14. Head Setting Equipment: No tie downs, nerve lines, draw reins, martingales or overchecks.

  15. Leg Protection:  Horse leg protection is strongly encouraged.  Protective manufactured leg wraps are permitted.  Leg protection color should match the color of the horse as close as possible or be black.

  16. Eye/Face Protection:  Horse eye and face protection are encouraged in Martial Field Trials and Jousting Classes.  Blinkers are not permitted.

  17. Ear Protection:  Horse ear protection is required in all classes that use firearms.  Horse ear protection is not permitted in other classes. 

  18. Boots: All participants must wear riding boots with heels.

  19. Horse Shoes: No missing or loose shoes on horses. Shoes lost on the way to the show or during the show can be replaced by the farrier on call. You will not be allowed to compete with missing or loose shoes. Horses may use properly fitted boots i.e. Easy Boots or similar. Bare foot is also acceptable if properly trimmed.  

  20. Whips: One whip no longer than 47.2 inches (120 cm) including lash, is permitted in Equitation, Suitability, and Precision Tactical Trials.  No crops, over-unders, etc in any classes. Whips etc. are discouraged and excessive use is prohibited.

  21. Spurs:  Spurs can only be round blunts or blunt rowels. Excessive spur use is prohibited. Disqualification for damaging a horse with spurs.  Visible blood on the side of the horse is reason for immediate disqualification at judges discretion.

  22. Voice Aids:  Quiet use of the voice and clicking of the tongue is permitted in Rail and Precision Field Trial classes (except where noted).  Normal speech maybe used in Martial and Joust classes.

  23. Comportment in the List: No “Turn and burn.” All competitors must wait to be released by the judge or announcer before charging. Horses that cannot stand safely will be disqualified. If your horse takes off before being released you will receive one warning and the deduction of one point from your joust score. If your horse takes off again before being released you may be disqualified.  Riders must make every effort to stay within the confines of the lists and must not knowingly put members of the public, horses or the other tournament participants at risk of injury.

  24. Dogs: Any dogs must stay in or at your trailer. All dogs must be on leash at all times. No unfixed dogs.

Divisions, Levels, and Classes

Divisions:

 “Walk Trot” classes:  are open to general riders.  Participants in “Walk Trot” classes may not participate in "Intermediate", “Open” or “Knight” classes and vice versa.  NO Armor is allowed in "Walk Trot" classes.

“Intermediate” classes:  are open to general riders and will include canter or gaited equivalent.  NO Armor is allowed in "Intermediate" classes.

“Open” classes: are open to everyone including knights and horse show competitors.  Full or partial armor maybe worn in "Open" classes.

“Armored” classes: are open to anyone invited to enter in Sport, Historic or UJC Jousts.  Full or partial armor is expected in all armored Division classes.

Levels:

Levels of Competition Entrants may register one level below their known skill level if riding a green horse. – breaches will be penalized or may be cause for elimination or disqualification. Level 3 riders entering Level 1 classes will be considered schooling the horse and will not receive ribbons or points for those classes.

Level 1 (Novice) - Basic riding and equitation skills, including jumps up to one foot six inches; basic skill with arms (saber and pistol.)

Level 2 (Intermediate) - Intermediate riding and equitation skills, including intermediate schooling level skills over jumps (stadium and field) up to two feet; use of arms at all gaits.

Level 3 (Advanced) - Advanced riding and equitation skills, including jumps (stadium and field) up to two feet six inches; advanced level of competitive skills with arms.

Classes:

  1. Authenticity and Historical Impression - Open to all competition entrants. Field or campaign uniform and equipment of a chosen era with saddle, tack, pack, personal items, and weapons appropriate and properly fitted. Equipment may be original or reproduction - no loaded weapons or live ammunition. Competitors should be knowledgeable about all uniform and equipment items! Armored Division riders in full jousting attire except for helmet enter arena at a walk. Walk on the rail and listen to directions from announcer. Competitors will be directed to walk, trot, canter, stop, reverse, not necessarily in that order. This class will be placed 1-6. Competitors can be disqualified if a horse, rider, or pair are in any way dangerous or out of control. This class is the last stop prior to being invited to joust.

  2. LE/Military Inspection - Open to all competition entrants. Class “A” or Dress Uniform and equipment of a chosen agency/branch with saddle, tack, pack, personal items, and weapons appropriate and properly fitted. Equipment may be original or reproduction - no loaded weapons or live ammunition. Competitors should be knowledgeable about all uniform and equipment items! Competitors will be directed to stand with horse in hand for the entirety of inspection. Please be prepared to have EVERYTHING you bring to the class fully inspected including you and your horse.

  3. Martial Horse and Rider Suitability: Rail class with horse and rider unarmored. Riders will enter the arena at walk and follow directions of announcer. Riders will be directed to walk, trot (or running walk, etc.), canter (or gaited equivalent), counter canter, halt, and reverse, not necessarily in that order. Riders will then line up in middle when directed by announcer or judge. Riders may be asked to back their horses. Pattern: Two riders at a time will be called to enter the practice list. Each rider must stand until announcer or judge directs them to proceed and at which gait. Stop at end of list, turn your horse around without help and wait. The announcer or judge will direct riders to proceed, when you reach the end of the list, stop and exit list. This class is judged primarily on the team work the horse and rider exhibit to include the riders overall skill, attitude and horsemanship and the horses behavior, skill and willingness. Judges will calculate scores and place 1-6

  4. Military Horsemanship: (See US Cavalry Rules) Levels 1, 2, 3. Skill of rider at military equitation, including turnout of horse and rider, deportment, use of aids, gaits, riding hall movements and horse management as prescribed by U.S. Cavalry training manuals. Gaits required will be ordinary and free walks, sitting and posting trot, and canter.

  5. Drill 2-Man Team (Pax De Deux): Skill of riders at military equitation, including precision of movements, timing of pairs, turnout of horse and rider, deportment, use of aids, gaits, riding hall movements and horse management as prescribed by U.S. Cavalry training manuals. Gaits required will be ordinary and free walks, sitting and posting trot, and canter. Teams shall consist of 2 riders with horses.

  6. Platoon Drill 4-Man Team (Quadrille): Skill of riders at military equitation, including precision of movements, timing of pairs, turnout of horse and rider, deportment, use of aids, gaits, riding hall movements and horse management as prescribed by U.S. Cavalry training manuals. Gaits required will be ordinary and free walks, sitting and posting trot, and canter. Teams shall consist of 4 riders with horses.

  7. Platoon Drill 8-Man Team: Skill of riders at military equitation, including precision of movements, timing of pairs, turnout of horse and rider, deportment, use of aids, gaits, riding hall movements and horse management as prescribed by U.S. Cavalry training manuals. Gaits required will be ordinary and free walks, sitting and posting trot, and canter. Teams shall consist of 6 or more riders with horses.

  8. Mounted Saber Competition: (See US Cavalry Rules) This class is a demonstration of the competitor’s skill with the saber over a prescribed course that will require engaging targets and negotiating various obstacles on course.

  9. Paul Scholtz Mounted Pistol Competition: (See US Cavalry Rules) This class is a demonstration of the contestant’s skill in the use of the military revolverover a prescribed course.

  10. LE Precision Field Trial: Precision Field Trial is designed to prepare horses and riders for Martial Field Trial by utilizing the same movements needed on patrol. Participants will be given a pattern prior to entering the arena. One at a time participants enter the arena. Riders will be expected to be able to walk, trot, canter (in classes requiring a canter), back, stop, side pass, turn on the haunches, turn on the forehand, and Jump up to 12". Cones, poles, and/or barrels will be arranged as designated on the pattern. No weapons will be used in this class. Scores will be based on rider and horses ability to complete each movement. Judges will calculate scores and place 1-6

  11. Combat Horsemanship: (See US Cavalry Rules) Levels 1 and 2. Combat Horsemanship is open to 19th and 20th Century impressions. Horse and rider will be fully equipped for combat. Pistol, saber, and carbine or rifle (if after 1903) will be needed. Contestants carrying carbine will need a carbine sling, carbine boot, or socket. After 1903 the rifle boot is needed. Also, after 1913 the Patton saber is approved. The contestant will perform the test in front of the judge. The judging area should be a 60 meter square area, with each corner marked. No championship points are awarded for this competition. Only blanks will be used. NO LIVE AMMUNITION ALLOWED AT EVENT. Organizer of event will provide all simulated ammunition.

  12. William Steinkraus Military Field Jumping: (See US Cavalry Rules) Competitor will demonstrate skill at negotiating fences over a prescribed course of plain and striped post and rails, gates, ladders and barrels on a relatively flat field.

  13. LE Martial Field Trial : Competitors participate one at a time in an obstacle course including jumps no higher than a standard hay bale to simulate a real world patrol environment. Participants in walk/trot and intermediate will use: foam targeting devices and/or water pistols. Participants in open level will use: duty sidearm and duty rifle (only blanks will be used). NO LIVE AMMUNITION ALLOWED AT EVENT. Organizer of event will provide all simulated ammunition. (See Martial Field Trial Rules)

  14. 2-Man Team LE Martial Field Trial : Two Competitors participate at a time in an obstacle course including jumps no higher than a standard hay bale to simulate a real world patrol environment. Participants in walk/trot and intermediate will use: foam targeting devices and/or water pistols. Participants in open level will use: duty sidearm and duty rifle (only blanks will be used). NO LIVE AMMUNITION ALLOWED AT EVENT. Organizer of event will provide all simulated ammunition. (See Martial Field Trial Rules)

  15. Martial Field Trial : Competitors participate one at a time in an obstacle course including jumps no higher than a standard hay bale to simulate a battlefield environment. Participants in walk/trot and intermediate will use: foam lance, foam sword, foam/marking spear and water pistol. Participants in open level will use: lance, steel sword, steel tipped spear and single shot cap and ball pistol loaded with one “blank” round. Only blanks will be used. NO LIVE AMMUNITION ALLOWED AT EVENT. Organizer of event will provide all simulated ammunition. (See Martial Field Trial Rules)

  16. Armored Martial Field Trial: Competitors participate one at a time in full armor in an obstacle course including jumps no higher than a standard hay bale to simulate a battlefield environment. Participants will use: lance, steel sword, steel tipped spear and firearm (Such as single shot cap and ball pistol loaded with one “blank” round). Only blanks will be used. NO LIVE AMMUNITION ALLOWED AT EVENT. Organizer of event will provide all simulated ammunition. (See Martial Field Trial Rules)

  17. Martial Pistol Challenge: Competitors participate one at a time on a timed course including jumps no higher than a standard hay bale to simulate a live fire environment. Participants in walk/trot and intermediate will use: foam targeting device or water pistol. Participants in open level will use: Participants in open level will use: duty type sidearm and duty type rifle (only UTM Man Marker Rounds will be used). NO LIVE AMMUNITION ALLOWED AT EVENT. Organizer of event will provide all simulated ammunition. (See Martial Pistol Challenge Rules)

  18. Rings: One at a time participants enter the arena and pick up a small ring spear. After acknowledging the judge they pick up their spear from the spear holder. Three rings with the spear on the right, far, and left side of the arena. Once rider has collected all rings they will place rings in designated receptacle. Time starts when rider picks up spear. Time stops when rider deposits rings in designated receptacle.. Placed 1-6 based on highest number of rings gathered then on fastest time.

  19. Ride and Run: One at a time participants enter the arena. After acknowledging the judge they will mount their horse using a mounting block, pick up their Marking Spear, race to the far end while marking stationary targets. After they have passed the cone riders will deposit their Marking Spear in designated area and dismount. Rider and horse will then run back to the mounting block together. The rider will then remount their horse. Time begins when riders places foot on mounting block. Time ends when rider is seated in saddle. Placed 1-6 based on timer

  20. Popcorn Jousting: (See Popcorn Joust Rules)

  21. Historical Jousting: (See Joust Rules)

    1. Early Period: 1275-1350

    2. Middle Period: 1370-1470

    3. Late Period: 1490-1600

  22. Sport Jousting; (See Joust Rules)

  23. UJC Jousting: (See UJC Joust Rules)

Attire for Horse and Rider:

    Walk Trot and Intermediate Rider Attire:  Riders will be expected to be attired in:

  • Number: Competitors are required to have their number clearly visible

  • Boots: Clean serviceable leather boots (english, western, historic or combat are acceptable).

  • Pants: Riding britches, blue jeans, or historic period pants are acceptable.

  • Shirt: Polo shirts or historic period shirts are acceptable.

  • Helmet: Due to the inherent danger of this sport ALL Riders WILL wear either an ASTM certified helmet (less than (5) years old) in ALL classes or a jousting helmet - NO EXCEPTIONS. Helmets will be inspected and tagged prior to beginning of competition. Any rider entering the ring without an inspected and certified helmet will be disqualified. Any rider under the age of 18 is REQUIRED to wear a certified helmet anytime while mounted on the premises.

  • Body Armor: For their own safety riders are encouraged to wear body armor such as jump vests, bull riding vests, etc. in all classes and will not be penalized for wearing it.

    Walk Trot and Intermediate Horse Attire:  Horses will be expected to be attired in:

  • Number: Competitors are required to have their number clearly visible

  • Saddle: Clean well fitting serviceable saddle.

  • Bridle: Clean well fitting serviceable bridle.

  • Bit: Clean well fitting serviceable bit.

  • Saddle Pad: Clean, serviceable, well fitting pad. Historic pads are acceptable.

  • Barding/Comparisons: None.

     Open:  Riders will be expected to be attired in:

  • Number: Competitors are required to have their number clearly visible

  • Boots: Clean serviceable leather boots (english, western, historic or combat are acceptable).

  • Pants: Riding britches, blue jeans, or historic period pants are acceptable.

  • Shirt: Polo shirts or historic period shirts are acceptable.

  • Helmet: Due to the inherent danger of this sport ALL Riders WILL wear either an ASTM certified helmet (less than (5) years old) in ALL classes or a jousting helmet - NO EXCEPTIONS. Helmets will be inspected and tagged prior to beginning of competition. Any rider entering the ring without an inspected and certified helmet will be disqualified. Any rider under the age of 18 is REQUIRED to wear a certified helmet anytime while mounted on the premises..

  • Body Armor: For their own safety riders are encouraged to wear body armor such as jump vests, bull riding vests, etc. in all classes and will not be penalized for wearing it. Partial and Full metal armor are acceptable.

    Open:  Horses will be expected to be attired in:

  • Number: Competitors are required to have their number clearly visible

  • Saddle: Clean well fitting serviceable saddle. No horned saddles permitted while rider is in Full or Partial Armor.

  • Bridle: Clean well fitting serviceable bridle.

  • Bit: Clean well fitting serviceable bit.

  • Saddle Pad: Clean serviceable well fitting pad. Historic pads are acceptable.

  • Barding/Comparisons: Not required. However if rider chooses to use them they must be clean, serviceable, fit the horse well, and safe.

    Armored Attire (non-armored classes):  Competitors will be expected to be attired in:

  • Number: Competitors are required to have their number clearly visible

  • Boots: Clean serviceable leather boots (english or historic).

  • Pants: Riding britches, or historic period pants are acceptable.

  • Shirt: Armored personal competition polo shirts or historic period shirts are acceptable.

  • Helmet: Due to the inherent danger of this sport ALL Riders WILL wear either an ASTM certified helmet (less than (5) years old) in ALL classes or a jousting helmet - NO EXCEPTIONS. Helmets will be inspected and tagged prior to beginning of competition. Any rider entering the ring without an inspected and certified helmet will be disqualified. Any rider under the age of 18 is REQUIRED to wear a certified helmet anytime while mounted on the premises..

  • Body Armor: For their own safety riders are encouraged to wear body armor such as jump vests, bull riding vests, etc. in all classes and will not be penalized for wearing it.

    Armored Horse Attire (non-armored classes):  Competitors horses will be expected to be attired in:

  • Number: Competitors are required to have their number clearly visible

  • Saddle: Clean well fitting serviceable saddle with no horn.

  • Bridle: Clean well fitting serviceable bridle.

  • Bit: Clean well fitting serviceable bit.

  • Saddle Pad: Clean serviceable well fitting pad. Historic pads are acceptable.

  • Barding/Comparisons: Not required. However if rider choses to use them they must be clean, serviceable, fit the horse well, and safe.

    Armored Attire (Armored Classes):  Competitors will be expected to be attired in:

  • Armor: See Appendix 1.

  • Helmet: Due to the inherent danger of this sport ALL Riders WILL wear either an ASTM certified helmet (less than (5) years old) in ALL classes or a jousting helmet - NO EXCEPTIONS. Helmets will be inspected and tagged prior to beginning of competition. Any rider entering the ring without an inspected and certified helmet will be disqualified. Any rider under the age of 18 is REQUIRED to wear a certified helmet anytime while mounted on the premises..

  • Crest: Competitors are encouraged to provide a suitable helmet crest and or plume and wear their crests or plumes during the joust.

  • Banners: Competitors are encouraged to provide a banner with their arms (banner poles will be provided) to display along the field. Competitor's banners will be displayed during the tournaments.

    Armored Horse Attire (Armored Classes):  Competitor horses will be expected to be attired in:

  • Number: Competitors are required to have their number clearly visible. Placing on their shield is recommended.

  • Saddle: Clean well fitting serviceable saddle with no horn.

  • Bridle: Clean well fitting serviceable bridle.

  • Bit: Clean well fitting serviceable bit.

    Saddle Pad: Clean serviceable well fitting pad. Historic pads are acceptable.

  • Barding/Comparisons: Not required. However if rider choses to use them they must be clean, serviceable, fit the horse well, and safe. Competitors are encouraged to provide a suitable caparison and/or silks to adorn their horse during the joust. Strap type barding is acceptable.

Drill

 COMPETITION RULES AND SCORING

 GENERAL RULES apply to all competitors participating in any of the classes.  Judges will observe the competitors during the competition and may warn or add penalties or faults to the competitor’s score for violation of any of these General Rules.  Judges may eliminate or disqualify any competitor that willfully disregards or habitually violates any of these General Rules.

Drill Team Competition is designed to test a unit’s readiness to perform in the field. It is specifically designed to test if a unit can preform field maneuvers without rehearsal. As such, the judge, will act as the Command Officer. The Judge will appoint an Executive Officer. The Ex. O. will give verbal commands at the Judge’s direction. The order of commands will be randomly selected for each unit by hat draw.

Drill 2 -Man, Platoon 4 -Man, and Platoon 8 - Man:

This class is a demonstration of the Drill Team’s skill at military equitation and horsemanship at various gaits conducting various drill movements in a 20m X 40m letter-marked arena. The basic test movements will include basic column work, basic formations, transitioning from columns to formations, transitioning from formations to columns, circles at trot and canter, halts, and transitions, stressing accuracy of test figures, impulsion, obedience and free forward gaits. This class will begin and end with the riders dismounted.

Field Maneuvers:

  1. Column (1, 2, 4, 8)

  2. Line Front

  3. Wedge

  4. Echelon (Right or Left)

  5. Foraging

  6. Interlock

  7. Mount

  8. Dismount

  9. Close Ranks

  10. Open Ranks

  11. Wheel

  12. Count off

  13. Reverse from the [Center, Left, Right]

  14. Fill in

US Cavalry

 COMPETITION RULES AND SCORING

GENERAL RULES – PART A

 GENERAL RULES apply to all competitors participating in any of the classes and events of the US Cavalry Association.  Judges will observe the competitors during the competition and may warn or add penalties or faults to the competitor’s score for violation of any of these General Rules.  Judges may eliminate or disqualify any competitor that willfully disregards or habitually violates any of these General Rules.

 Appeals may be taken to the Appeals Panel whose decisions are final. See A. 13.

 1. ELIMINATION and DISQUALIFICATION

Elimination shall mean that the competitor has failed to fulfill the requirements or rules established for a particular class or event.  The competitor shall be excused and shall receive a “no score” for that class or event. The determination of elimination shall be at the initial discretion of the judge.

                        

Disqualification means that a competitor has committed so egregious an act or has failed to act or to

conduct themselves in such a manner as to cause, or to potentially cause, harm, danger or discredit to the

USCA, competitors, participants, horse(s) or other animals, judges or spectators.  A disqualified

competitor shall be barred from further entry into any class or event of the US Cavalry Association and shall receive a “no

score” for classes or events previously completed. The competitor may be asked to leave. A determination

of disqualification is first made by the applicable judge and confirmed or denied upon the Appeal Panel’s

review within three hours of the infraction.

2.  UNIFORM and DRESS

All competitors are required to compete in all classes in the uniform appropriate to the military period that they have chosen to represent. If serving in the active, reserve or national guard military, in the uniform appropriate to their branch of service; if a member of a law enforcement or public health unit, the department or agency prescribed uniform.  Weapons (revolver and saber) are to be worn for the Mounted Pistol and Saber courses and Combat Horsemanship, but are not allowed in the Mounted Military Horsemanship and the Field Jumping classes.

 3.  SADDLE and TACK 

All competitors will turn out in the saddle and tack appropriate to the military period they have chosen to represent.  If serving in the active, reserve or national guard, the competitor should be in the saddle and tack appropriate to their branch of service; if a member of a law enforcement or public health unit, the competitor should be in the department or agency-prescribed saddle and tack.  Campaign and saddle packs not appropriate for Classes I – IV; required for Class V and VII; optional for other classes. Plain snaffle bits may be used with no penalty in all Horsemanship and Field Jumping classes.

4.  FITNESS and TURNOUT 

All competitors’ horses are expected to be maintained to a high standard of fitness and health.  The USCA and the NCC are the standard bearers of the best in military horsemanship, and it is expected that all competitors will inspect, prepare, groom and saddle their horses in the best tradition of the US Cavalry.  The turn-out should be equivalent to US Government horses stabled in garrison at a regular US Cavalry post during the horse cavalry era.  Competitors’ horses may be evaluated under saddle by the judges during participation in any class.  Evaluation will be specific to health, fitness, turn-out of the horse and serviceability of saddle and tack.  Judges may consider this evaluation in judging and scoring the competitor in any class or event.

5.  TREATMENT of HORSES

Horses will be treated humanely at all times.  No person will mistreat any horse while on the grounds designated for the NCC.  This includes competition arenas and courses, as well as practice and holding areas, picket lines, stalls, trailers and corrals.  Mistreatment may include, but is not limited to, any action or inaction that may cause harm, discomfort or injury to the horse; may disrupt its well-being or may render it unserviceable.  The use of cruel or inhumane performance enhancements or similar equipment is prohibited.  The adjustment or improper fitting of otherwise permitted equipment that creates a potentially cruel, dangerous or inhumane condition is also prohibited. 

Any act of abuse or unnecessary or excessive discipline to the horse in the arena or competition area may be cause for elimination or disqualification.  Such abuse may include excessive use of spur, heavy-handed use of bit, whipping with reins, bat, whip, saber or any other object.

6.  DRUGS and MEDICATION 

Horses shall not be administered any performance enhancing drugs or foreign substances.  Only medications prescribed by a licensed veterinarian for the treatment of chronic or periodic ailments that do not affect the horse’s performance are permitted.  Tranquilizers, depressants, sedatives and stimulants are specifically prohibited.  Use of any such prohibited drugs or foreign substances may be cause for disqualification.   

7.  CONDUCT of COMPETITORS

All competitors, team members, grooms, crew and unit members are to conduct themselves, at all times, in a manner that brings credit upon the USCA, the NCC and the tradition of the United States Cavalry.   The consumption of alcoholic beverages or illegal substances is prohibited in the areas designated for the NCC. No competitor shall consume alcoholic beverages or illegal substances prior to, or during the periods of competition.  Competitors, team members, grooms, crew and unit members will not verbally or physically mistreat or abuse the judges or NCC staff in any way. During the course of the judging, they will refrain from engaging the judges in any conversation, discussion or argument, whether or not related to the competition.  Competitors will keep their horses under control and practice safe horsemanship and horse management at all times. 

8.  POSTING of SCHEDULES and COURSES

Classes will start promptly according to the schedule posted by the NCC staff.  The NCC staff will post the schedule and specific instructions at a predetermined place prior to the call for the class or event. 

9.  LATE ENTRY 

Competitors are expected to be prepared and ready to enter the arena or area at their assigned time.  Any competitor who is late to enter at the call of the judge or starter may be placed last on the order of go.  The NCC staff will assign the order of go by lot or similar method. 

10. PERIOD of JUDGING

Once a competitor enters the competition area, he will take all further instructions from the judge until dismissed.  In most cases judging will begin upon entering the arena.  After being dismissed by the judge, the competitor will leave the arena promptly.

11.  FALL of HORSE or RIDER 

A horse or rider that falls during any phase of competition will be eliminated.  A horse has fallen when a shoulder and quarter (or haunch) on the same side touch the ground or an obstacle or a person.  A rider has fallen when the rider is not astride and when one foot, hand or arm has made contact with the ground, no matter how incidental the contact.

12. PRE-ENTRY INSPECTIONS

Failure or refusal by a competitor to submit the horse, saddle and tack to the judge or a designated steward for inspection prior to entering the arena may be cause for elimination. 

13. APPEALS PANEL 

A Panel made up of chairman, the NCC Director, and others appointed by the USCA, to hear and make a fair decision regarding any appeal or protest brought to the Panel.  Any protest or appeal lodged by competitors, judges or NCC staff, regarding the judges, judging or interpretation of the rules of the NCC will be directed to the Panel for a hearing.  The Panel shall promptly make a final and binding decision on the merits of the appeal.  The decision of the Panel shall be final and without further appeal. 

a.     Bona fide appeals will be considered by the Panel if submitted no later than 30 minutes after class scores are posted.      

b.     Protests or appeals may not be made for the elimination of a competitor during any class or event.

c.     Protests or appeals may not be made for the purpose of seeking relief from the Competition or Class Rules of the NCC.

d.     Panel will make available, upon request by a competitor, the judge’s individual score sheet for review by that competitor only.

e.      Should any Panel member be the subject of an appeal or be mentioned in any appeal, that member will be excused from the hearing.

US Cavalry

 COMPETITION RULES AND SCORING

CLASS RULES – PART B

CLASS RULES are specific to each of the five mounted classes.  Scoring and breaking a tie will be explained under each class listing. Points (10-6-3-2-1) are given to eligible riders placing first through fifth in Classes I-V to determine high score and champion awards.

Mounted Saber Competition - Levels 1, 2 and 3

This class is a demonstration of the competitor’s skill with the saber over a prescribed course that will require engaging targets and negotiating various obstacles on course.  Method of scoring: Time and Faults.

a. The contestant’s base score is the elapsed time on course.

b. For each target missed – add 5.0 faults.

c. Failure to execute the proper cuts and strokes – add 5.0 faults.

d. For each refusal at an obstacle or target – add 5.0 faults.  Four (4) cumulative course refusals and/or run-outs -- Elimination.

e. For each knock-down of an obstacle – add 5.0 faults.

f. Dropping the saber – Elimination.

g. Cutting the horse – Elimination.

h. Leaving the line of the course or failing to engage the course in the correct order – Elimination.

i. Halting or backing (Loss of forward motion, other than a refusal) – add 5.0 faults. Four (4) cumulative occurrences or any one more than sixty (60) seconds – Elimination.

j. Targets that fall or pop prior to engagement will be engaged with the correct saber cut as if the target was there.  Failure to engage – add 5.0 faults.

k. If the event timer fails during a run, the competitor will be halted and allowed to try the course again without penalty.

l. Knocking the timer over - Elimination

m. Passing through electronic timer, other than start and finish - Elimination.

n. Ties will be broken at the discretion of the judge.          

Paul Scholtz Mounted Pistol Competition – Levels 1, 2 and 3

This class is a demonstration of the contestant’s skill in the use of the military revolver over a prescribed course.   The contestant will engage six (6) targets on a timed course. Method of scoring: Time and Faults.

a. For each target missed – add 5.0 faults.

b. For each refusal at an obstacle or target – add 5.0 faults.  Four (4) cumulative course refusals--Elimination.

c. For each knock-down of an obstacle – add 5.0 faults.

d. Dropping the revolver – Elimination.

e. Leaving the line of the course or failing to follow the course in correct order – Elimination.

f. Halting or backing (Loss of forward motion, other than a refusal) – add 5.0 faults. Four cumulative occurrences or one of more than sixty (60) seconds – Elimination.

g. Misfire at target – add 5.0 faults.  At judge’s request, Range Officer will inspect the misfire weapon and inform the judge.  In the case of faulty cartridge, no fault will be added if the weapon was directed at the correct target at the time of misfire, and in the opinion of the judge there is reasonable expectation that it would have scored a hit. Failure to cock the weapon not a misfire - scored as a misfire.

h. Targets that fall or pop prior to engagement will be engaged with the correct pistol shot as if the target was there.  Failure to engage – add 5.0 faults.

i. If the event timer fails during a run, the competitor will be halted and allowed to try the course again without penalty.       

j.  Knocking the timer over – Elimination.

k. Passing through electronic timer, other than start and finish – Elimination.

l. Ties will be broken at the discretion of the judge.

Military Horsemanship Competition - Levels 1, 2 and 3

This class is a demonstration of the contestant’s skill at military equitation and horsemanship at various gaits over a prescribed set of patterns in a 20m X 40m letter-marked arena. The basic test movements will include circles at trot and canter, halts, and transitions, stressing accuracy of test figures, impulsion, obedience and free forward gaits.

Level 1 - Trot work will be sitting or posting and should be on the correct diagonal if posting. Incorrect canter leads, if not corrected, will be penalized.  Halts may be made through the walk. Circles will be 20m in diameter using the width of the arena.

Level 2 - Trot work will be specified sitting or posting and must be on the correct diagonal posting.  The canter must be on the proper lead.  Trot circles will be 15 m and canter circles will be 20 m in diameter.  All movements and transitions should be accurate.

Level 3 - Trot work will be specified sitting or posting and must be on the correct diagonal if posting. The canter must be on the correct lead. Trot circles will be 10m and canter circles will be 15m in diameter.  All movements must be accurate, following directions printed on the test sheet.  Transitions must be smooth and accurate; horse should be fully obedient to the aids

Saddles will be stripped and no weapons will be carried.

Method of Scoring:  Numerical points from 0 to 10 for each movement.  0 = not performed.  5 =      satisfactory.  10 = perfect. Some movements have a co-efficient of two (2) indicating a higher value score.                 

a. Use of voice or clucking to horse - minus two (2) points each time.

b. Going off-course, first time – minus 2 points off final score; second time – minus 4 points; third time – Elimination.     

c. All four horse’s feet leaving the line of the arena - Elimination.

d. At the bottom of the test sheet are collective remarks for scoring rider’s use of aids, obedience of horse to aids, military bearing and overall performance of horse and rider, scored from 0 – 10, with co-efficient of 2 for each.

e. Ties are broken by the highest collective remarks score. If these scores are also equal, ties are broken at the judge’s discretion.

 William Steinkraus Military Field Jumping - Levels 1, 2 and 3

Contestant will demonstrate skill at negotiating fences over a prescribed course of plain and striped post and rails, gates, ladders and barrels on a relatively flat field.  A minimum of 30% of fences will be set at maximum height. All distances between fences are based on a twelve (12) foot stride, and may be altered for terrain, footing, speed or weather.

             Saddles will be stripped and no weapons will be worn or carried

Method of scoring:  Adding faults incurred.  Courses will be timed; however, time will be used only in the event of a tie.  Further ties will be broken at the discretion of the judge.

Level 1 - Course of 6 - 8 fences at maximum height of 18 inches will be rolling and straight-forward with at least two changes of direction.  Course may be taken at the trot or canter – walk is not recommended.

Level 2 - Course of at least 8 fences of 24” height. Will have at least one in-and-out with elements set 36 feet apart – this distance requires the horse to take two canter strides between the elements.  If the second element is refused, both parts must be retaken. Course will have at least one spread fence 2’ wide and at least two changes of direction.

Level 3 - Course of 10 - 12 fences at maximum height of 2’ 9” will be tight requiring judgment and speed control.  Will have at least one in-and-out with elements set about 24’ apart (one stride between fences); course may include a bounce combination. If the second element is refused, both parts must be retaken. Course will have at least one spread fence (oxer) 2’ 3” wide and at least two changes of direction.

Scoring faults:

                        Knockdown – 4                                               Refusal - 4

                        Run-out - 4                                       Loss of forward motion - 4

                        Unnecessary circling - 4

                         Elimination:

                                         - Failure to cross the start line within 60 seconds.

  - 4 cumulative refusals or run-outs on course.

  - 4 losses of forward motion or one more than 60 seconds.

                                         - Riding off course.

                                         - Failure to complete the course and cross the finish line.

  - Jumping a fence other than during the judged competition.

                                         - Fall of horse or rider.

                                         - Passing through electronic timers other than start and finish.

Ties will be broken by the shortest fault-free time. In the case of an identical number of faults and time, the tie will be broken at the discretion of the judge.

Combat Horsemanship Competition – Levels 1, 2, and 3

This competition is a demonstration of the contestant’s skill at military equitation and horsemanship.  It also includes proper handling of the pistol, saber and carbine or rifle on horseback or dismounted.  The contestant shall ride or walk designated stations of the course at the direction of the judge.  The judge may ask a contestant questions about military commands, weapons and their function. 

                        Elimination:

-       Dropping the saber, pistol, carbine or rifle.

-       Leaving the course area.

-       Fall of horse or rider.

Ties will be broken at the discretion of the judge.

Martial Field Trials

(Skill at Arms)

Martial Field Trial Format:

     Martial Field Trial (MFT) will consist of a pre-posted MFT course including the elements listed below.  Each rider will be expected ride the course at the appointed time.  Each competitor will complete the entire MFT course.  Each course will be timed.  In the event of a tie score the fastest time will win.  Riders in "Walk trot" will perform the course at the Trot instead of Canter.

Martial Field Trial Practice Session:

     A MFT course will be setup during the practice session so that all the competitors may practice their skills.

Martial Field Trial Armor Requirements:

     The MFT course is run in provided shirt or polo shirt (preferably matching the riders colors), riding breaches and hunt style boots. All competitors must wear approved safety helmets.

Martial Field Trial Equipment:

     All equipment will be supplied by the show organizers.  Competitors may choose to use their own sword provided that the sword is deemed safe and within the guidelines of the tournament by the Head Judge and the Show Committee.

LE Martial Field Trial Course Elements and Scoring:

    Obstacles: Obstacles are placed at varying distances apart in order to simulate real world patrol. The rider is required to manuever through obstacles. Each obstacle will be worth 10 points.

Martial Field Trial Course Elements and Scoring:

    Skill with a Sword: Three 5' tall “stands” are placed at varying distances apart with a single cabbage atop each stand. The rider is required to canter (or gaited equivalent) past the targets. The rider may use their sword to cut, chop or thrust through each of the cabbages as indicated on the course lay out plan. For cutting or chopping, 2 points are awarded for a strike which cuts the cabbage. For thrusting, 2 points are awarded for a thrust that penetrates the cabbage. All sword swings must be made in a safe manner so as not to endanger the horse. Maximum points: 6

    Plant the sword in Target: Target will be set in such a way that the rider will thrust the sword into the target.  A sword sticking in or touching the “3” point area of the target receives 3 points.  A sword sticking in the target but not touching the “3” point area scores 1 point.  No points are awarded if the sword misses the target.  The sword must stick in the target.  If it falls out prior to completion of pass, no points are awarded. This element may be done at any gait or at the halt. Maximum points: 3 points 

    Tilting at Rings: Three ring “stands” will be placed at varying heights, at varying distances apart from one another and not in a straight line, each with a single ring (approximately 3" in diameter) suspended from each. The rider is required to canter (or gaited equivalent) past each ring stand to catch and carry each ring on the tip of the spear. 1 point is awarded for catching a ring and carrying it away on the lance (the rings must remain on the lance). Maximum points: 3

    Dropping rings in a “Barrel”: Point the spear at the “barrel”, drop the rings inside the “barrel”.  The “barrel” will be a circle marked on the ground.  This element may be done at any gait or at the halt.  1 point will be awarded for each ring dropped in the “barrel”.  Maximum points: 3

    Spear Throw: The rider is required to canter (or gaited equivalent) past the target and throw a spear at a target. A spear sticking in the scoring ring or touching the scoring ring scores the associated points. The center rings shall be worth 5 points with each successive set of rings worth one point less.  No points if the spear misses the target or if the spear is simply thrust into the target.  The spear must stick in the target. If it falls out after the pass, no points are awarded. Maximum points: 5 

    Lance Targets: The rider is required to canter (or gaited equivalent) past several targets and attempt to hit the targets with the lance.  Targets will simulate strike points for: one ground opponent and one mounted opponent.  1 point is awarded if the target is struck.  2 points if the target is broken.  Maximum points: 4 

    Quintain Pass: The rider is required to canter (or gaited equivalent) past the quintain and strike the target. Each complete revolution of the quintain scores 1 point. No points are awarded for incomplete turns.  An additional 1 point is awarded if the lance tip breaks. Maximum points: determined by the number of complete turns of the quintain and/or broken tip.

     Cap and Ball Firearm: The rider is required to canter (or gaited equivalent) past the target and fire one shot at the target (Balloon).  Maximum points: 1 points

    Additional Scoring Rules:

  1. If a rider goes off course on an element no points will be awarded for the element.

 Martial Pistol Challenge Rules

Rules for this section are currently being updated

Popcorn Joust

 

Format: 

     Each competitor will have the opportunity to joust against at least 1 other opponent over the course of the event. The joust pairings will be assigned by the Show Committee.

     Due to the nature of this format, not all jousting competitors will compete in every jousting session.

Practice Session: 

     All jousting competitors are required to attend the 1 day practice session and competitor meeting. These competitors will be divided up into groups and a schedule will be posted detailing which groups will be practicing in each session. All competitors who are not riding in a given time slot are encouraged to watch these sessions to get a clear understanding of each rider's skill. These practice sessions will also be used to determine if a competitor and/or horse combination are up to the task of competing in the equestrian events. Their skill, turnout and attitude will be evaluated by the Event Manager, staff and the Head Judge. If they determine that a competitor is not up to the standards of the show, they will not be allowed to compete.

Armor Requirements:

     Because of the great variety of armor styles available it is the competitor's responsibility to mitigate their own risk and assume all liability as to the safety of their armor. In addition, if the Event Manager or Head Judge feels that a competitor is not properly armored, trained or has a suitable mount to participate, they will not be allowed to participate. 

     Appropriate armor must meet the following requirements:

  • ALL Riders are to wear an ASTM certified and inspected helmets or an equivalent.

  • ALL Riders must wear eye protection.

  • Riders under the age of 18 must wear mouth protection

  • It is recommended that riders wear suitable chest protection i.e. Jump Vest, Bull Riding Vest, Motor Cross Vest, etc.

     These pieces are required to be strong enough to prevent injury to the wearer and to provide a high level of protection against impact from cardboard tube.

Joust Equipment:

    Lances: 

Tournament jousting lances and tips will be provided by the Show Organizers. 

  • Lances provided by the Show Organizers will be in the form of light weight cardboard shipping tubes with frangible foam lance tips.

  • Lance tips provided will be 27 inch by 2 inch diameter foam.

  • All lances and tips must be used as is and may not be modified.

  • Lance arrets are not allowed.

The Joust Match:

     The jousting tournament will be conducted using a tilt fence with counter list fences.  The tilt fence will be approximately 150 feet in total length.  Counter lists will be set at approximately 5 feet from the main tilt and 180 feet in length.  

     Judges will located at each end of the tilt fence and near the midpoint on either side of the tilt fence to observe the lance placement of the competitor riding away from them, properly assess penalties (fouls), to address safety concerns and to signal the scores and penalties (fouls) of each pass to the Head Judge.

     Each competitor starts their pass at a designated end of the tilt line and returns to that same end after the first pass. After the second pass the rider will start from the opposing end making their final two passes from that end.

At the start of each pass, the competitors present themselves at their end of the tilt line.  Riders are required to halt their horses at the beginning and at the end of the lyst in the boxes marked out by orange paint. Failure to halt a horse within the Halt Box at the beginning and end will result in the loss of point for that pass. Once each competitor has halted in the Halt Box at the start end they may receive their lance from the ground crew. When a competitor is ready to joust they should raise their lances, Salute, to signal that they are prepared to begin the pass. Once both riders have indicated that they are ready, they may begin the pass. Each competitor is required to maintain a canter (or gaited equivalent) (trot during the Walk Trot class), while maintaining proper control of their horse and lance, with at least one full stride beyond the point of impact and hand their lance back to the ground crew prior at the end of the tilt. If a horse makes the pass at a walk or a trot (unless during the Walk Trot class), the points for that competitor are not counted for that pass.  For points to count the rider must be obviously engaged in a canter (or gaited equivalent) (trot during the Walk Trot class) at the point of lance impact.  Failure to be engaged in a canter (or gaited equivalent) (trot during the Walk Trot class)will result in loss of points for that pass.

     The target area is the left shoulder.  Failure to present shield may result in disciplinary action outlined below.  The Head Judge will also have the option to call for a rematch and give one of the competitors the option of an "honor pass".  An honor pass is one in which the competitor who did not properly present their shield is required to ride again without a lance, thereby giving their opponent the opportunity to have a fairly presented target.

     A competitor may call a "mercy pass", by pulling their lance off-target, if they believe the pass has become unsafe. Although every effort should be made to avoid striking an unprepared rider, once the pass begins there is a possibility that the opponent may not be aware of the problem and make the strike. No points are scored and the pass is re-run.

     Unless a safety situation or strong impact occurs which prevents it, competitors must keep ahold of their lances until the pass is complete and they have handed it off to the footmen, otherwise they will score no points for that pass. Competitors should not toss their lances to the ground or to the ground crew unless a safety reason exists to do so. 

     If a situation arises during the competition which causes a delay in the event (i.e. horse or rider safety issues, armor or equipment failure, etc.) the Head Judge and/or Event Manager may call the match to give the riders and staff an opportunity to correct it. If the situation cannot be corrected in a timely manner, the Head Judge and/or Event Manager, with consultation with the riders and attempt to reschedule the match. If a reasonable attempt is not able to correct the situation, the rider will forfeit their points for the joust.

    The competition must run with as little time between matches as possible so please be ready when it is your time to participate.

Scoring Rules for the Joust:

    Scoring:

Riders:

  1. Each match will consist of 4 passes.

  2. The target area (left shoulder), must first be struck by the cornel (tip of Lance) to score.

  3. 1 point: for a strike to the target area (left shoulder) which breaks part of the frangible section from the main body lance (i.e. part of the frangible section ends up on the ground).

  4. The maximum points attainable for each pass are: 1

  5. The maximum points for each match are: 4

Horses:

  1. Each match will consist of 4 passes.

  2. Horses will be awarded 1 point for the controlled halt prior to the salute at the beginning of the lyst.

  3. Horses will be awarded 1 point for being at the canter at the point of impact (lance break).

  4. Horses will be awarded 1 point for coming to a controlled halt at the end of the lyst.

  5. The maximum points for each pass are: 3

  6. The maximum points for each match are: 12

 

    Penalties (Fouls):

At the discretion of the Head Judge, points may be deducted, riders removed, or horses removed for any of the following:

  1. NO points: for failure to halt in the Halt Box at both the beginning and end of the pass. Lance must be received in the Halt Box in order to earn points and must be handed back prior to exiting the Halt Box in order to earn points.

  2. NO points: for failure to enter the list and be prepared with lance to face opponent within 2 minutes of call that lists are clear to run. If the rider re-offends a third time during the match then he or she automatically loses that match. Repeated offending by the same rider during other matches may lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  3. NO points: for a failure to walk out of the at the end of the list. If the rider re-offends a third time during the match then he or she automatically loses that match. Repeated offending by the same rider during other matches may lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  4. NO point: for failing to present the target area plus the loss of any points scored during that pass. If the rider re-offends again during the match then he or she automatically loses that match. Repeated offending by the same rider during other matches may lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  5. Loss of any points: scored during that pass for failure to be at the canter (or gaited equivalent) (trot during the Walk Trot class) at the point of impact.

  6. NO point: for missing a well-presented target area and striking the opponent off-target plus the loss of any points scored during that pass. If the strike results in an injury to the rider that requires immediate first aid then the offending rider automatically loses that match. Regardless of the outcome of the first offense, if the rider re-offends again during the match then he or she automatically loses that match. A third offense (either during the same match or a later one) may also lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  7. NO point: For striking a horse with any part of the lance (not including debris from tip breakage) . A direct strike with the tip of the lance will usually result in automatic disqualification from the tournament unless the strike is the result of a deflection off the shield or as a result of the horse’s own actions, e.g. throwing its head up in the air immediately prior to impact. Any hit to any horse will be reviewed by the Show Committee. Any other type of strike will usually result in the automatic disqualification and loss of any points from that match with the opponent automatically winning the match, receiving 2 points for each pass not run.

  8. No point: for poor lance control.

  9. Varies: Any behavior that could adversely affect the public perception of the event, the competitors, the Show Organizer, the Show Manager, the Property owner or the image of the sport of jousting can also result in a penalty. Including but not limited to: loss of lance control, abusing the horse, poor horsemanship (excessive bit contact, poor seat, etc.), poor sportsmanship, unchivalrous behavior, etc. This penalty is at the discretion of the judges and depending upon its severity can either result in a formal warning, loss of points, and automatic loss of a match or disqualification from the tournament.

    Additional Scoring Rules: 

  1. Note: that there are no additional points awarded for unhorsing an opponent.

  2. If a rider cannot complete his or her allotted number of passes during a match as a result of the opponent being penalized, then he or she is generally awarded 1 point for each pass that wasn’t run unless another rider will make up the passes. The offending rider receives no points.

  3. Horses that continue to shy out at the point of impact may be disqualified.

  4. No points are awarded for primary lance strikes anywhere but the ecranché shield.

  5. If a competitor chooses to retire the field and not reenter the tournament, they will only receive points they have earned to that point. They will receive zero points for any matches not run.

  6. Competitor's total jousting score will be divided by the number of passes they completed. The competitor with the highest average number of points for the joust will be declared the winner of this event. The highest possible score for the joust is a 4.

  7. Should there be a tie multiple awards will be awarded.

  8. Every effort will be made to notify riders after each pass of their score including any penalties.

  9. The Head Judge, with consultation from the Clerk and other Judges, has the final authority for awarding or deducting points for any segment of the competition. The Head Judge's decision is final.

 

Armored Joust

 

Tournament Format: 

     Each competitor will have the opportunity to joust against at least 6 separate opponents over the course of the event. The joust pairings will be assigned by the Tournament Committee.

     Due to the nature of this format, not all jousting competitors will compete in every jousting session.

Practice Session: 

     All jousting competitors are required to attend the 1 day practice session and competitor meeting. These competitors will be divided up into groups and a schedule will be posted detailing which groups will be practicing in each session. All competitors who are not riding in a given time slot are encouraged to watch these sessions to get a clear understanding of each rider's skill. These practice sessions will also be used to determine if a competitor and/or horse combination are up to the task of competing in the equestrian events. Their skill, turnout and attitude will be evaluated by the Event Manager, staff and the Head Judge. If they determine that a competitor is not up to the standards of the tournament, they will not be allowed to compete.

Armor Requirements:

     Standard IJA armor regulations will be in effect.  For clarification of these rules, see the IJA International Handbook, the IJA-USA Handbook, or speak to a member of the IJA-USA Board of Directors. (or see Appendix 1 below).  It is suggested that joust competitors wear historically inspired harnesses from 1275 AD and later and be primarily constructed of mild, tempered, spring or stainless steel. 

     Because of the great variety of armor styles available it is the competitor's responsibility to mitigate their own risk and assume all liability as to the safety of their armor. In addition, if the Event Manager or Head Judge feels that a competitor is not properly armored, trained or has a suitable mount to participate, they will not be allowed to participate. Each competitor also has the right to decline to compete against anyone for any reason.

     Appropriate armor must meet the following requirements:

  • padded arming garments

  • helmet

  • helmet ocular may not exceed 3/8" when presented to an oncoming rider

  • gorget

  • breastplate (backplate is not required but recommended)

  • shoulder, arm and hand defenses

  • leg defenses

  • brayette (if needed to cover gaps)

  • saddle and/or lower abdomen protection

     These pieces are required to be strong enough to prevent injury to the wearer and to provide a high level of protection against impact from hardwood lance tips and/or aluminum lance sockets and/or solid wooden or composite lances.

Joust Equipment:

    Ecranché Shield:

     The target area will be an ecranché style shield.  Competitors will  provide a wooden ecranché style shield (approximately 13" x 14") which is attached directly to the target area via bolts or neck and arm straps in such a way as to cover their left armpit.  Ecranché shields must be affixed in such a way that the top of the shield is level with the top of the left shoulder armor (excluding Haute Guardes).  Competitors are encouraged to display their arms, last name, and number upon their shield.

     Any competitor’s ecranché that does not meet minimum size and shape standards as determined by the Event Manager, staff or Head Judge will be excluded from competition.

    Lances: 

Tournament jousting lances and tips will be provided by the Tournament. 

  • Lances provided by the Tournament will be in the form of shaped lances with frangible lance tips and fitted with cornels.

  • Lance tips provided will be 32 inch to 36 inch of 1-1/4 inch diameter (balsa or suitable manmade product), pre-cut (quartered or spiral cut) NO PINE, POPLAR or OTHER HARDWOOD.

  • All lances and tips must be used as is and may not be modified.

  • There must be 9 foot of lance in front of the breastplate.

  • Lance arrets are not allowed.

The Joust Match:

     The jousting tournament will be conducted using a tilt fence with counter list fences.  The tilt fence will be approximately 150 feet in total length.  Counter lists will be set at approximately 5 feet from the main tilt and 180 feet in length.  

     Judges will be located at each end of the tilt fence and near the midpoint on either side of the tilt fence to observe the lance placement of the competitor riding away from them, properly assess penalties (fouls), to address safety concerns and to signal the scores and penalties (fouls) of each pass to the Head Judge.

     Order of Operation:

  • When the Lyst has been cleared and reset ALL crew are to remove themselves from the Lyst.

  • Once ALL personal have cleared the Lyst the Head Judge will call, "The Lyst is clear."

  • Riders may then approach the Lyst. Riders may request assistance to help direct their horses to the designated start point of the Lyst.

  • When Head Judge sees that both Riders are in place and ready to receive their lances the Head Judge will call, "Receive your lances."

  • Once the riders have been armed NO ONE IS ALOUD IN THE LYST until the lances have been handed down.

  • Riders may request assistance for training purposes from their personal staff to "Head" their horse from outside the Lyst up to the Lyst's Halt Box.

  • Riders are EXPECTED to stop at the end of Lyst and hand their lances down.

At the start of each pass, the competitors present themselves at their end of the tilt line.  Riders are required to halt their horses at the beginning and at the end of the lyst in the boxes marked out by orange paint. Failure to halt a horse within the Halt Box at the beginning and end will result in the loss of point for that pass. Once each competitor has halted in the Halt Box at the start end they may receive their lance from the ground crew. When a competitor is ready to joust they should raise their lances, Salute, to signal that they are prepared to begin the pass. Once both riders have indicated that they are ready, they may begin the pass. Each competitor is required to maintain a canter (or gaited equivalent) (trot during the Walk Trot class), while maintaining proper control of their horse and lance, with at least one full stride beyond the point of impact and hand their lance back to the ground crew prior at the end of the tilt. If a horse makes the pass at a walk or a trot (unless during the Walk Trot class), the points for that competitor are not counted for that pass.  For points to count the rider must be obviously engaged in a canter (or gaited equivalent) (trot during the Walk Trot class) at the point of lance impact.  Failure to be engaged in a canter (or gaited equivalent) (trot during the Walk Trot class)will result in loss of points for that pass.     The target area is the ecranché shield.  The shield should be presented in such a way as to offer a suitable target for the oncoming competitor.  Failure to present shield may result in disciplinary action outlined below.  The Head Judge will also have the option to call for a rematch and give one of the competitors the option of an "honor pass".  An honor pass is one in which the competitor who did not properly present their shield is required to ride again without a lance, thereby giving their opponent the opportunity to have a fairly presented target.

     A competitor may call a "mercy pass", by pulling their lance off-target, if they believe the pass has become unsafe. Although every effort should be made to avoid striking an unprepared rider, once the pass begins there is a possibility that the opponent may not be aware of the problem and make the strike. No points are scored and the pass is re-run.

     Unless a safety situation or strong impact occurs which prevents it, competitors must keep ahold of their lances until the pass is complete and they have handed it off to the footmen, otherwise they will score no points for that pass. Competitors should not toss their lances to the ground or to the ground crew unless a safety reason exists to do so. 

     If a situation arises during the competition which causes a delay in the event (i.e. horse or rider safety issues, armor or equipment failure, etc.) the Head Judge and/or Event Manager may call the match to give the riders and staff an opportunity to correct it. If the situation cannot be corrected in a timely manner, the Head Judge and/or Event Manager, with consultation with the riders and attempt to reschedule the match. If a reasonable attempt is not able to correct the situation, the rider will forfeit their points for the joust.

    The competition must run with as little time between matches as possible riders are expected be ready when it is your time to participate.

Scoring Rules for the Joust:

 SCORING:

Riders:

  1. Each match will consist of 4 passes.

  2. The target area (ecranché shield) must first be struck by the cornel to score

  3. 1 point: for a strike to the target area (ecranché shield) which separates the cornel or part of the frangible section from the main body lance (i.e. cornel or part of the frangible section ends up on the ground).

  4. The maximum points attainable for each pass are: 1

  5. The maximum points for each match are: 4

Horses:

  1. Each match will consist of 4 passes.

  2. Horses will be awarded 1 point for the controlled halt prior to the salute at the beginning of the lyst.

  3. Horses will be awarded 1 point for being at the canter at the point of impact (lance break).

  4. Horses will be awarded 1 point for coming to a controlled halt at the end of the lyst.

  5. The maximum points for each pass are: 3

  6. The maximum points for each match are: 12

 

    Penalties (Fouls):

At the discretion of the Head Judge, points may be deducted, riders removed, or horses removed for any of the following:

  1. NO points: for failure to halt in the Halt Box at both the beginning and end of the pass. Lance must be received in the Halt Box in order to earn points and must be handed back prior to exiting the Halt Box in order to earn points.

  2. NO points: for failure to enter the list and be prepared with lance to face opponent within 2 minutes of call that lists are clear to run. If the rider re-offends a third time during the match then he or she automatically loses that match. Repeated offending by the same rider during other matches may lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  3. NO points: for a failure to halt in the prescribed box at each end of the list. Repeated offending by the same rider during other matches may lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  4. NO points: for a failure to walk out of the at the end of the list. If the rider re-offends a third time during the match then he or she automatically loses that match. Repeated offending by the same rider during other matches may lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  5. NO point: for failing to present the target area plus the loss of any points scored during that pass. If the rider re-offends again during the match then he or she automatically loses that match. Repeated offending by the same rider during other matches may lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  6. Loss of any points: scored during that pass for failure to be at the canter (or gaited equivalent) at the point of impact.

  7. NO point: for missing a well-presented target area and striking the opponent off-target plus the loss of any points scored during that pass. If the strike results in an injury to the rider that requires immediate first aid then the offending rider automatically loses that match. Regardless of the outcome of the first offense, if the rider re-offends again during the match then he or she automatically loses that match. A third offense (either during the same match or a later one) may also lead to disqualification from the tournament (this is at the discretion of the Head Judge and other judges).

  8. NO point: For striking a horse with any part of the lance (not including debris from tip breakage) . A direct strike with the tip of the lance will usually result in automatic disqualification from the tournament unless the strike is the result of a deflection off the shield or as a result of the horse’s own actions, e.g. throwing its head up in the air immediately prior to impact. Any hit to any horse will be reviewed by the Tournament Committee. Any other type of strike will usually result in the automatic disqualification and loss of any points from that match with the opponent automatically winning the match, receiving 2 points for each pass not run.

  9. No point: for poor lance control.

  10. Varies: Any behavior that could adversely affect the public perception of the event, the competitors, the Tournament Organizer, or the image of the sport of jousting can also result in a penalty. Including but not limited to: loss of lance control, abusing the horse, poor horsemanship (excessive bit contact, poor seat, etc.), poor sportsmanship, unchivalrous behavior, etc. This penalty is at the discretion of the judges and depending upon its severity can either result in a formal warning, loss of points, and automatic loss of a match or disqualification from the tournament.

    Additional Scoring Rules: 

  1. Note: that there are no additional points awarded for unhorsing an opponent.

  2. If a rider cannot complete his or her allotted number of passes during a match as a result of the opponent being penalized, then he or she is generally awarded 1 point for each pass that wasn’t run unless another rider will make up the passes. The offending rider receives no points.

  3. Horses that continue to shy out at the point of impact may be disqualified.

  4. No points are awarded for primary lance strikes but the ecranché shield.

  5. If a competitor chooses to retire the field and not reenter the tournament, they will only receive points they have earned to that point. They will receive zero points for any matches not run.

  6. Competitor's total jousting score will be divided by the number of passes they completed. The competitor with the highest average number of points for the joust will be declared the winner of this event. The highest possible score for the joust is a 4.

  7. Should there be a tie multiple awards will be awarded.

  8. Every effort will be made to notify riders after each pass of their score including any penalties.

  9. The Head Judge, with consultation from the Clerk and other Judges, has the final authority for awarding or deducting points for any segment of the competition. The Head Judge's decision is final.

 

UJC Joust

(UJC Joust Rules used with permission of UJC)

Code of Conduct

     Each competitor will observe the rules of good Sportsmanship at all times.  Point deductions, or disqualification for poor sportsmanship are outlined below under “Judging”. We expect all staff and competitors to always present themselves and the UJC in a professional manner. 

Code of Horse Care

     Note: If a horse is being rented or borrowed it is up to the horse owner to determine what extent the competitor is responsible for horse care. If any horse care problems occur the tournament management will deal directly with the horse owner. If the horse owner’s not present at the tournament responsibility will fall on the competitor. 
     Horses brought to the tournament must be in good condition, both physically and mentally. Any horse that is underweight, appears sick or in distress will not be allowed to compete. In some cases the horse may be quarentied and vetted at the owner’s expense. 
     Stalls must be thoughly mucked out once a day and picked out as needed. Any stall emitting an ammonia smell will be cleaned by tournament staff with the cost charged to the owner. 
     Clean drinking water should always be available to the horse. 
     We expect all horses to be well turned out and groomed for the tournament, at bare minimum free of manure stains and tangles in the main and tail. 

Jousting Rules

Gridded Grand Guard Shown in Green

Gridded Grand Guard Shown in Green

  1. Each competitor will have 2 minutes to enter the list once he / she has been called for their match.

  2. Each round will consist of 4 passes. Each competitor must complete all 4 passes, in order to qualify for the next round.

  3. Competitor’s must strike the Gridded Grand guard in order to score points

  4. Any knight unhorsed during a match, “once getting to his feet”, will be given 3 minutes to repair any armor, re-mount, and re-enter the list, to continue the match.

  5. Should a competitor experience any problems with his equipment that prevents him/her from jousting safely he/she will be given 3 minutes to fix the problem or forfeit the match.

  6. If the competitor requests to continue in damaged or missing armor, it is the discretion of the Field Marshall to allow that competitor to continue. i.e. If a left pauldron is blown, but the shoulder area is sufficiently covered by the Grand guard the competitor will be allowed to continue.

  7. Should a competitor be unable to continue in a match, because of injury or other causes, his opponent will win the match. That round will be recorded as an involuntary yield, but that competitor will retain any points awarded for the passes completed.

  8. The filed Marshall has the right to deem a competitor unfit to compete from injury (i.e. injury causing poor lance control, or unbalance while riding).

  9. All competitors will be staged at a designated location of the arena during competition. If their fans need to see them, they have to wait until all competitions have been completed for the day.

  10. Dropping the reins

Judging

  1. Judges are staged throughout the field and will assist the Field Marshall in watching for any offenses. A competitor will be given point deductions as warranted, and if he/she repeats the offense he/she could face disqualified from the match, depending on offense, which will be recorded as a forfeit by that competitor.

  2. If a competitor commits an offense during a pass he/she will not receive any points for his/her strike, only deducted points for the offense during the pass.

  3. If a competitor wishes to “Challenge” a ruling by the Judges or Field Marshall, he/she must do so during that round of competition. Any challenges will be addresses at that time. Once that round is completed, all results are final.

  4. Competitors are not permitted to approach the Judges in an unprofessional manner on or off the field. If this occurs, that competitor can be disqualified from that round of competition. Should an issue arise, approach the Field Marshall, or Judge calmly, and a meeting, if required will be held.

  5. Field Marshall’s decisions are FINAL, and all match results are final at the end of each round. No Filing of offenses after the round has finished, or day’s competition is finished.

Scoring

     There are two Judges at either end of the field, and two in the center to aid the Field Marshall in assessing competitor’s strikes.

     There are three ways to score points;

     Should the lance glance off the grandguard and strike the torso, head etc. of his opponent he will still be awarded the appropriate points, but only if the initial strike hit the Grand guard first.   

     If a competitor is unhorsed, but strikes the grandguard of his opponent,  he/she will still receive the appropriate number of points.

     Strike to the buff? 

Deductions and Disqualifications

No Head Strikes

No Head Strikes

  1. Poor Sportsmanship: 5 Point Deduction Disrespect of any Field Staff, Squire, Judges, Field Marshall, or Spectators. This includes any use of profanity, either verbal or through gesture, that can be heard or seen by any one on field, or spectators. This rule also applies to any and all personal Squires on the field. Any display of disrespect or disregard for any one in the competition area will result in removal from the field, in addition that squire’s knight will receive a 5 point deduction in his score.

  2. Poor target presentation : 5 point deduction

  3. STRIKE TO THE HEAD or GROIN: Penalty: 10 Point Deduction Any direct strike to buff and up is considered an illegal strike to the head. If a strike to the head or groin area is called, the competitor will be given a 10 point deduction in his score. If the violation is severe enough the Field Marshall, will disqualify that competitor, and it will be recorded as an unsportsmanlike disqualification.

  4. Excessive Use of reins, holding the horse, or tack Penalty: 10 Point Deduction If competitor is witnessed grabbing the reins, horse, or any tack, to prevent, or recoup from possible unhorsing, the competitor will receive a 10 point deduction in his score.

  5. STRIKING THE HORSE Penalty: Disqualification from the Tournament Should a lance strike a horse for any reason, this includes striking one’s own horse due to poor lance control, that competitor will be automatically disqualified from the tournament in total.

  6. Excessive or rough handling of Horse Penalty : Disqualification from the tournament There is no need to handle a horse roughly in the list. If Judges feel that a horse is being mistreated or handled roughly, that competitor will first be warned and then if the rough handling continues, the competitor will be disqualified from the competition. This is at the discretion of the Judges and Field Marshall.

  7. Horse Control Penalty : Horse Disqualification from the tournament If a competitor is unable to control his/her horse within the list, or if a horse is unable to complete a pass, (i.e.: turning out before impact, or shying out of striking range), on a second offense similar in nature, the horse will be disqualified from further competition. The competitor may borrow another horse to continue on with his/her match.

Armor Specs for UJC Joust

     A competitor must wear a suit following the below minimum specifications:

  • Helm – minimume 14 gauge with a locking visor

  • Gorget – min 18 gauge

  • Breatsplate – min 14 guage

  • Back plate – min 18 guage

  • Elbow and Knee Cops- min 16 gauge

  • Vambraces, Rearbraces, and cuisses - min 18 guage

  • Gauntlets – No specs given

  • Brayette – no specs given

     Gridded Grand Gauard and Buff – min 14 guage, Grids on the G. guard must be raised a minume of 1/8th of an inch with a minum of 9 squares making up the grid. The raised grid must also be pained a different colour than the armour and backing of the Grand Guard for visibility and scoring purposes. 
Grand Guards must be minume of 12” wide by 8” high.

 

Appendix 1

 

(Recommendations for Sport and Historic Divisions)

Jousting Armor

1. Jousters must wear an authentic replica harness from the historical period that they are portraying. This can be any style of armor from an appropriate culture used within the historical time frame that jousting was practiced providing that it meets at least the minimum standard set by the IJA below.

2. The IJA has a minimum jousting armor standard based on that worn by a late 13th century (1275 AD) European Knight. This consists of:

• Underlying padded aketon (with a minimum of 10mm of padding over the torso and 5mm over the entire arms to the wrist).

• Butted spring steel or a riveted mild steel hauberk extending to at least mid thigh and covering the arms to the wrist. The maximum internal link diameter for a butted mail hauberk should be no greater than 10mm and the gauge of the wire no less than 1.4mm.

• Rigid defense for the chest. This can take a variety of historical forms including a rudimentary breastplate or a reinforced surcoat. If it is leather based it should be made from at least 4mm thick hardened leather and if it is made from metal, from at least 1.6mm mild steel or equivalent.

• Pair of padded cuisses (with a minimum of 10mm padding) covering the upper leg with an attached polyn to protect the front of the knee made to the same specifications as the chest protection.

• Mail coif either separate or integral with the hauberk (with the same link specifications as the hauberk) covering the entire head (except for the face), neck and extending down to cover the upper chest to the top of the sternum worn over a padded coif (witha minimum of 10mm of padding). The front of the neck including the throat must also be covered by at least 10mm of padding.

• Leather gauntlets, preferably backed with mail (with the same specifications as the hauberk).

• IJA approved jousting helmet (see below).

3. From 1275 AD onwards other items of armor began to replace or supplement the basic mail based defenses described above until the knight was fully enclosed in steel plate armor from about the turn of the 15th century onwards. Steel plate, textile or other authentic forms of armor may be used to replace or supplement the items listed above. For example a steel breastplate or a coat-of-plates may replace the mail hauberk as protection for the torso.  Heavier padding may be worn in place of mail on the arms. Because of the great variety of armor styles that are available to us we cannot provide absolute specifications but as a working rule, any item of harness used to replace an item of the minimum level of armor above must provide at least an equal level of protection against impact. As a general rule items of unhardened mild steel harness should be at least 1.6mm thick on the torso, upper limbs and hand and be no thinner than 1.2mm on the lower limbs in order for them to replace mail. Items of leather should be no thinner than 4 mm and items of padded armor no thinner than 10 mm in order for them to replace mail.

Helmets

1. Jousting helmets must be made of 1.6mm or thicker steel in an authentic style with an effort to be from the same period as the jouster’s armor. The helmet must cover the entire head including the face as well as the neck. The front of the helmet should be deep enough to also cover the throat area.  The eye aperture must present no more than a (15mm) width to an on-coming rider.

2. Helmets used for mounted melee and foot combat activities must be made of 1.6mm or thicker steel styled to the member’s choice that cover at least the top half of the head.

3. All helmets must be well padded so as to provide a secure yet comfortable fit.

4. There must be no protrusions on the helmet, either inside or out.

  1. Visors fitted to jousting helmets must be locked closed by a sturdy hook or other suitable arrangement during jousting. This may not be historically correct for some styles of helmets but this compromise has been made for safety reasons.

(Appendix 1 content used with permission of IJA - USA)